
Human Revolution was announced in 2007, soon after its beginning development. The music, composed by Michael McCann, focused on ambience and three-layered compositions over character themes and overt melodies. The open-ended gameplay was tricky for the team to achieve the boss battles were outsourced to another developer due to time constraints.

The two key influences were the myth of Icarus, a thematic element carried over from Deus Ex, and the artwork and ideas of the Renaissance, which influenced the story, graphics, and music while combining with the series' typical cyberpunk elements.

It also uses the series' cyberpunk setting and conspiracy theory motif.ĭevelopment of Human Revolution began in 2007 with a small team within the fledgling Eidos-Montréal studio after failed attempts to create a sequel at original developer Ion Storm following Deus Ex: Invisible War (2003). The story explores themes of transhumanism and the growing power of megacorporations and their impact on social class. After an attack on Sarif, Jensen undergoes extensive augmentation and investigates the shadowy organization behind the attack. Set in the year 2027, players control Adam Jensen, a security officer for Sarif Industries, a company which develops controversial artificial organs dubbed "augmentations". Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out. The gameplay-combining first-person shooter, stealth, and role-playing elements-features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits.
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It is the third game in the Deus Ex series and a prequel to the original Deus Ex (2000).

A version for OS X was released the following year. Action role-playing, immersive sim, first-person shooter, stealthĭeus Ex: Human Revolution is an action role-playing game developed by Eidos-Montréal and published by Square Enix's European branch in August 2011 for Windows, PlayStation 3, and Xbox 360.
